Tap, click, or press a key on the canvas to start browser audio.
# Basic Engine Loop Shows The Flywheel Engine's current basic loop: CPU pixel rendering, image loading, mouse input, game-pad visualization, audio output, and debug replay indicators. Move the mouse over the canvas to move the small white square. Connect a game-pad to see its sticks, triggers, and buttons visualized in the upper-right panel. Native Linux builds also support debug replay controls: - F5 starts or stops input recording. - F6 starts or stops looped playback. - F8 clears the replay session.