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# Particle Pool

A fixed-pool particle example demonstrating allocation-free spawning, deterministic updates, lifetime-based fading, and bitmap-text debug counters in the CPU pixel buffer.

## Controls

- `W` / `A` / `S` / `D` or arrow keys: move the emitter
- Hold `Space`: emit a stream
- `Enter`: spawn a burst
- Gamepad left stick or d-pad: move the emitter
- Gamepad South: emit a stream
- Gamepad West: spawn a burst
- `R`: reset particles and deterministic random state