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# Particle Pool A fixed-pool particle example demonstrating allocation-free spawning, deterministic updates, lifetime-based fading, and bitmap-text debug counters in the CPU pixel buffer. ## Controls - `W` / `A` / `S` / `D` or arrow keys: move the emitter - Hold `Space`: emit a stream - `Enter`: spawn a burst - Gamepad left stick or d-pad: move the emitter - Gamepad South: emit a stream - Gamepad West: spawn a burst - `R`: reset particles and deterministic random state