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# Scrolling Tile Map A larger-than-screen tile-map example demonstrating world-space movement, a clamped follow camera, visible-tile culling, collision against solid tiles, and a small bitmap-text debug overlay. ## Controls - `W` / `A` / `S` / `D` or arrow keys: move - Gamepad left stick or d-pad: move - `G`: toggle the tile grid overlay The player moves freely in world space. Walls and water block movement, and the camera follows the player while staying inside the map bounds. The grid overlay is off by default so movement reads as free movement instead of tile-step movement.