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# WAV Sound Effects

A PCM WAV asset-loading example demonstrating simple runtime audio decoding, caller-owned sample storage, overlapping sound effects, and playback through the Flywheel mixer.

## Controls

- `1`: play click.
- `2`: play coin.
- `3`: play hit.
- `4`: play power-down.
- `5`: toggle hum loop.
- `Left` / `Right`: adjust stereo pan for newly triggered one-shot sounds.
- `Up` / `Down`: adjust master volume.

## WAV constraints

This example intentionally supports a small runtime-ready subset:

- RIFF/WAVE files.
- PCM format.
- 16-bit signed little-endian samples.
- Mono or stereo input.
- 48000 Hz sample rate.

Source assets live in `src/examples/wav_sound_effects/assets/` and are copied to the runtime `assets/` directory by the build scripts. Unsupported files are reported in the example UI instead of being played.