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# WAV Sound Effects A PCM WAV asset-loading example demonstrating simple runtime audio decoding, caller-owned sample storage, overlapping sound effects, and playback through the Flywheel mixer. ## Controls - `1`: play click. - `2`: play coin. - `3`: play hit. - `4`: play power-down. - `5`: toggle hum loop. - `Left` / `Right`: adjust stereo pan for newly triggered one-shot sounds. - `Up` / `Down`: adjust master volume. ## WAV constraints This example intentionally supports a small runtime-ready subset: - RIFF/WAVE files. - PCM format. - 16-bit signed little-endian samples. - Mono or stereo input. - 48000 Hz sample rate. Source assets live in `src/examples/wav_sound_effects/assets/` and are copied to the runtime `assets/` directory by the build scripts. Unsupported files are reported in the example UI instead of being played.